Spline and polish—two essential stages in the animation process—can often feel like a frustrating uphill battle, especially for newer animators, which can result in …
Animation
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Escape Studios is delighted to congratulate James Hothi whose short film “Crawl Space” has won an Honourable Mention in the category of Best Animated Short at the Art …
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Animation
Best 3D Rendering Company in Nashik for Real Estate Projects
by Zaki Ghassanby Zaki GhassanBring Your Real Estate Vision to Life with 3D Power Nashik, a fast-growing city in Maharashtra, is emerging as a key hub for real …
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Once more, Anne has arrived to the point in her life where she’s at the fork of the road. It’s been two years since …
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Animation
Behind the Scenes at Don Bluth University – Fox 10 Phoenix News
by Zaki Ghassanby Zaki GhassanCheck out this Behind the Scenes video of Don Bluth University from FOX 10 News Phoenix. Don Bluth teaches a year long LIVE online …
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Animation
Undergraduate Taster Day in Animation, Games, VFX, Concept Art, Motion Graphics and Programming
by Zaki Ghassanby Zaki GhassanUndergraduate Taster Day in Animation, Games, VFX, Concept Art, Motion Graphics and Programming Start Time: 1 November 2025 – 10:00am Place: London // Escape …
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Flow (Zilbalodis, 2024)is striking for its lack of spoken dialogue; the filmmakers respected the lived reality of the nonhuman creatures by not imposing on …
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This summer, Animation Scoop attended the 2025 Annecy International Animation Film Festival and met with filmmakers from around the world. Ahead of DreamWorks’ highly …
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Aaron Blaise. Aaron Blaise, acclaimed animator and director of Brother Bear, released a video on his Art of Aaron Blaise YouTube channel sharing his thoughts …
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Animation
Opengl Computer Graphics Projects on Solar Energy Solar Power
by Zaki Ghassanby Zaki Ghassanvoid draw(){ if(day){ glClearColor(0.9,0.9,0.9,0.0); }else{ glClearColor(0.3,0.3,0.3,0.0); } glPushMatrix(); glRotatef(angle,1,0,0); glTranslatef(-10,20,-155); glScaled(1,1,0.6); if(day){ glColor3f(1,1,0); }else{ glColor3f(1,1,1); } glutSolidSphere(5,100,100); glPopMatrix(); glPushMatrix(); glTranslatef(0,-10,5); glScaled(500,10,1000); glColor3f(0.8,0.7,0.7); glutSolidCube(1); glPopMatrix(); …